Website powered by
Daniel Mateidesz
Daniel Mateidesz
Senior 3D Enviroment Artist dmateidesz@gmail.com
Budapest , Hungary

Summary

Passionate 3D artist with over 5 years of experience in modeling, texturing, optimizing. I would like to further educating myself in Game creation and visual story telling. You can see my old projects on bechance.

Software proficiency

Cinema 4D
Cinema 4D
Photoshop
Photoshop
Nuke
Nuke
Substance 3D Designer
Substance 3D Designer
Houdini
Houdini
Maya
Maya
After Effects
After Effects
ZBrush
ZBrush
Illustrator
Illustrator
Muse
Muse
Adobe Audition
Adobe Audition
Blender
Blender
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
World Creator
World Creator

Experience

  • Senior Environment Artist - Lead Assistant at XREAL Games
    Budapest, HU
    June 2023 - June 2024

    Our team at XREAL Games thrives on crafting immersive gaming environments, where my role as Senior Environment Artist blends creativity with technology. With a Bachelor's Degree in Media Design, I've honed skills in modeling, texturing, and compositing—essential for the high-quality outdoor and indoor spaces our players love.

    Leading and coordinating efforts across divisions, we've achieved seamless integration of art and functionality. My dedication to optimizing assets and documenting processes ensures that every project we deliver advances the boundary of what's possible in game design.

  • Junior Environment Artist at XREAL Games
    Budapest, HU
    June 2021 - June 2023

    Our team at XREAL Games thrives on crafting immersive gaming environments, where my role as Senior Environment Artist blends creativity with technology. With a Bachelor's Degree in Media Design, I've honed skills in modeling, texturing, and compositing—essential for the high-quality outdoor and indoor spaces our players love.

    Leading and coordinating efforts across divisions, we've achieved seamless integration of art and functionality. My dedication to optimizing assets and documenting processes ensures that every project we deliver advances the boundary of what's possible in game design.